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Weren't the olden days a hassle? Say you needed the newest Call of Duty game for your Mac. You'd have to journey to a brick-and-mortar retail store and look through packages on store shelves to find it. Not in stock? Then you'd have to buy it from an online storefront and either sit through a lengthy download and manual installation process or wait for a disk to be delivered -- in seven to 10 business days.

Enter the Mac App Store. Launched in January 2011, it allows Mac users to research and download free or paid apps, right from their computer, with just a few clicks. As of August 2011, the Mac App Store was available in 90 countries and contained 21 different categories with hundreds of applications ranging from language flashcards to yoga routines.

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The Mac App Store is preinstalled on Macs sold with OS X Lion (version 10.7) operating systems. Simply look for the Mac App Store icon, which is a blue circle with a white outline and an 'A' in the middle. Civilization 3 mac download.

If your Mac is running an older operating system, you may still be able to download the Mac App Store. The Mac App Store is compatible with OS X Snow Leopard (version 10.6) and available for free download when you upgrade to OS X Lion. To get the Mac App Store, click the Apple icon at the top left of the screen, then choose 'software update.' After a dialog box appears, click the 'install' button. When the installation is complete, you will need to restart your Mac and launch the Mac App Store from the icon in your computer's dock.

The Mac App Store is similar in appearance and function to the already-existing App Store on iPhones and iPads. To open the store on a computer, click the Mac App Store icon on the computer's desktop dock. After the Mac App Store opens, users can search for apps by name or keyword, browse for apps by category, view 'new and noteworthy' apps or check out staff favorites.

The Mac App Store is modeled after other Mac apps with built-in purchase utilities, like iTunes and iBooks, through which more than 15 billion songs and 130 million books had been purchased as of June 2011 [source: Porten].

Read on to learn about a few key improvements that OS X Lion made to the Mac App Store.

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Apple's Lion (v10.7) operating system, which was released in July 2011, brought some notable improvements to Mac App Store, allowing users to make in-application purchases and receive push notifications and adding an incremental update system that identifies, downloads and installs only the files that need updating, making the process faster [source: Porten]. However, the Mac App Store doesn't recognize updates for a computer's existing software apps; you'll need to re-purchase the apps from the Mac App Store to receive automatic free updates for the apps [source: Gordon].

Now that downloading and updating apps is an exclusively electronic process that doesn't require disks, packaging materials and shipping, there's less of an environmental impact. Additionally, many Mac apps sold via disk or download had limited permissions that allowed them only to be operated on a single computer. The chief way around this restriction was to buy a pricey group license. Because the Mac App Store keeps track of past purchases, users can now install apps on every Mac they own and download them again as necessary. This is especially helpful for people who buy a new Mac and want to add software that they've already purchased [source: Apple].

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Ever tried to open a file and discovered you don't have the application it requires? On Macs with access to the Mac App Store, a dialog box will open and offer to search the Mac App Store for a program that will open it. If found, you can buy the app instantly [source: Luoma].

The Mac App Store offers free apps, as well as paid. On average, you can expect to pay between $15 and $80 for an app [source: Macworld]. However, there's at least one app -- the iRa Pro mobile video surveillance app -- that costs as much as $899.99.

What's the process for buying this -- or any -- app? On the next page, we offer a step-by-step guide.

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Apple's hardware and software is part of a closed system that makes it difficult -- and sometimes impossible -- to migrate Mac-native components and programs to PCs. However, this closed system means that Apple hardware and software are built to work together across Apple's product lines. The Mac App Store offers a chance for third-party developers to create and sell apps to all Mac users.

Developers can register for free with Apple to download a developer kit, peruse guidelines, read articles and connect with other developers. When an app is complete, it can be submitted for approval along with an icon and keyword description [source: Lewis].

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Third party developers pay an annual $99 subscription fee to Apple, but being part of an audience-rich marketplace means they can avoid spending money on marketing and hosting. Developers set their own prices for apps and don't need to pay credit card fees for purchases because Apple processes the cards and pays the 2-percent to 4-percent fee. Of the retail price, Apple keeps 30 percent and the developer receives 70 percent [source: Evans].

The purchase process is a relatively simple one on the users' end. Launch the Mac App Store, select an app and click the price icon (it will either say 'free' or show the purchase price). Then you will be prompted again with an icon that says 'buy app,' followed by a dialog box that requires your Apple ID and password to complete your purchase. You can pay using a credit or debit card, an iTunes card or a Paypal account. The app will begin downloading immediately and will be installed in your computer's Applications folder [source: Macworld].

If you'd like to know more about an app before you buy it, you can scroll through multiple screen shots. However, trial or demonstration versions aren't available, so you may have to rely on the app's user reviews to find out how the app performs. Or you can conduct research on other sites to find more objective opinions. The Apple Mac Store doesn't vet its reviews, so the opinions offer varying levels of helpfulness.

The Mac App Store offers genre categories, as well a 'new and noteworthy' section that features 12 apps on the Mac App Store's launch page and a total of 40 apps under the category's own tab. These apps are chosen by Apple; there aren't any published guidelines for selection, although developers speculate it has to do with having an appealing icon and price point [source: Touch Arcade].

While the Mac App Store continues to grow, both in number of apps and users, it seems Apple is turning its attention to some of its other devices. A major iPhone hardware and software revamp is in the works, scheduled for a 2012 release [source: Luk]. It's expected to include a new way to charge the phone. If it does switch to a cable-free charging method, that may in turn influence a few positive changes in future Mac computers, just as the iPhone's App Store influenced the Mac App Store.

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Sources

  • Apple.com. 'The Mac App Store.' January 2011. (Aug. 14, 2011) http://www.apple.com/mac/app-store/
  • Evans, Jonny. 'Collected: What We Know about the Mac App Store.' Jan. 6, 2011. (Aug. 14, 2011) Computerworld.com. http://blogs.computerworld.com/17618/collected_what_we_know_about_the_mac_app_store
  • Gordon, Whitson. 'Why the Mac App Store Sucks.' Lifehacker.com. Jan. 6, 2011. (Aug. 14, 2011) http://lifehacker.com/5726764/why-the-mac-app-store-sucks
  • Lewis, Jim. 'How to Become a Mac App Store Developer.' R-tt.com. Jan. 5, 2011. (Aug. 14, 2011) http://macappstore-developer.articles.r-tt.com/
  • Luoma, T.J. 'Finder Now Offers to Search App Store for Unknown File Types.' Tuaw.com. Jan. 7, 2011. (Aug. 14, 2011) http://www.tuaw.com/2011/01/07/finder-now-offers-to-search-app-store-for-unknown-file-types/
  • Macworld.com. 'The Mac App Store: What You Need to Know.' Jan. 6, 2011. (Aug. 14, 2011) http://www.macworld.com/article/156962/2011/01/mac_app_store_faq.html
  • O'Dell, Jolie. 'Windows Gets an App Store of its Own: Avenue.' Mashable.com. June 28, 2011. (Aug. 14, 2011) http://mashable.com/2011/06/28/netvolution-avenue/
  • Porten, Jeff. 'WWDC: Apple Touts App Store Successes.' Mac World. June 6, 2011. (Aug. 14, 2011) http://www.macworld.com/article/160331/2011/06/wwdc_mac_app_store.html
  • TouchArcade.com. 'How to Get on 'New and Noteworthy' May 27, 2009. (Aug. 14, 2011) http://forums.toucharcade.com/showthread.php?t=14134

Have you wondered how to record your screen on a Mac? How to screen record on a Mac with sound? Perhaps you want to record tutorials for software you like, make software reviews, or record yourself playing video games. How do you do it? There are some key things you should know before you pick the right software to do it.

How to screen record on Mac with audio:

  1. Launch Screenflick
  2. Click 'Record System Audio' to capture the sound playing on your Mac
  3. Click 'Record Microphone' to record your voice
  4. Click 'Record Camera' to record your FaceTime camera
  5. Select the area of the screen (or full screen) to record
  6. Start the Recording!

Some of the great features of Screenflick

  • High Performance Recording
  • Record System Audio
  • Record Microphone Audio
  • Record Video Camera
  • Hide the Mouse Cursor
  • Mouse & Keyboard Display
  • Record High Resolution Screens
  • Recording Scale & Frame Rate
  • Cursor-Following Modes
  • Create Timelapses
  • Flexible Export Options
  • Draw on Your Screen

Whatever it is you want to record, Screenflick is a great tool to get it done.

Quick Contents:

Screenflick - A Better & Faster Mac Screen Recorder

Unlike QuickTime Player, Screenflick is a real screen recording application for your Mac which has a wealth of features to control the recording and exporting, while being well-known as easy to use. With Screenflick you can record smooth high quality recordings of your Mac's screen with system audio, microphone audio, and even picture-in-picture from a video camera. Screenflick can optionally display mouse clicks and keyboard keypresses, add an emblem/watermark image to the recording, and offers plenty of control over recording and exporting settings so you can use it to do exactly what you want.


Using Screenflick to Record Your Mac Screen

  1. Open Screenflick
  2. Optionally change any of the recording settings to suit your needs
  3. Click the recording button
  4. Select the area of the screen to record and start recording
  5. Stop the recording when you're done
  6. Optionally change any of the export settings to suit your needs
  7. Export the recording

If you don't need or want to change any settings, it's as simple as it gets to use, but because you can customize many settings, it's much more useful and powerful. See more about how to use Screenflick.


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Some of the great features of Screenflick

  • High Performance Recording — Because Screenflick doesn't record directly to an H.264-encoded movie file, it has great performance allowing you to record high resolutions at high frame rates, and at higher quality than H.264 movies typically allow. Record full screen games up to 60 fps.
  • Record System Audio — Built-in support for one-click system audio recording. Record the audio from games and other applications.
  • Record Microphone Audio — Record the built-in microphone or any other mic plugged into your Mac.
  • Record Video Camera — For example, record your Mac's built-in FaceTime camera to create a picture-in-picture overlay
  • Hide the Mouse Cursor — Don't want the cursor shown? Hide it so it's not in the recording at all.
  • Mouse & Keyboard Display — Optional display of mouse clicks and keyboard keypresses with customizable styling.
  • Record High Resolution Screens — Record even large Retina screens, with high frame rates, both at Retina and non-Retina scales.
  • Recording Scale & Frame Rate — Customize the scale and frame rate for extra precise control over performance. (For example, using a 720p recording scale on a 15' MacBook Pro improves performance by 80% over QuickTime Player. That means more of your computer's power is saved for what you're recording, instead of using that power just trying to record it.)
  • Cursor-Following Modes — With Screenflick, you can choose to record a small-sized area around the cursor, and it'll follow the cursor everywhere on your screen. Perfect for recording application demos and tutorials on large screens.
  • Create Timelapses — In Screenflick you can control the frame rate of the recording and the time scaling of the movie. This means you can set to record at a low frame rate, such as 3 frames per second, record yourself for an hour, speed up the recording by 10x and create a wonderfully smooth 6 minute timelapse, all while using very little energy/processing time (battery life!) during the recording itself.
  • Flexible Export Options — Choose amongst file formats, video compression options, audio compression options, target ProRes files for highest quality imports into iMovie and Final Cut, control exported dimensions, frame rate, and time scaling of the movie file and more.

QuickTime Player – Not The Best

QuickTime Player is an application from Apple that comes with every Mac. You've probably already used it when watching different movie files or listening to audio files that are on your Mac. Well, not only can QuickTime Player watch video and audio files, but it can create them too, including screen recording movies. Using QuickTime Player to record your screen is simple:

  1. Open QuickTime Player
  2. Choose File -> New Screen Recording from the menubar
  3. Click on the record button in the window
  4. Select which area of the screen to record (full screen, or just part of it)

And off you go. To stop the recording, click on the stop button in the menubar. After that, you can save the file, share it on YouTube, import into iMovie, etc. Whatever you want.

Why QuickTime Player Isn't the Best Choice

QuickTime Player is free, is already on your Mac, and is simple. It's great, but unfortunately it's also a bit limited in several ways. Here are just some of the ways QuickTime Player doesn't live up to most uses:

  • No System Audio — Any of the audio playing on your Mac isn't recorded. QuickTime Player can record your microphone and your video camera, but there's no built-in way for it to capture any of the audio playing in movies, games, or any other software running on your Mac.
  • Low Performance — QuickTime Player uses real-time encoding to H.264. In plain English, this means it creates a final movie file that's ready immediately when you stop the recording. That's useful, but unfortunately H.264 is really difficult for computers to encode, so most Macs simply can't keep up; especially when recording full screen. At large resolutions, the amount of data your computer needs to compress to create a final movie file in real-time is extremely demanding. So as an example, QuickTime Player (or any other software using real-time H.264 encoding) on even the highest end Macs will have difficulty with recording full screen games with it leaving you with a low frame rate movie file which will look very 'stuttery' or 'laggy.' QuickTime Player is not good for recording games.
  • Poor Quality Control — Not only does the real-time H.264 encoding have an impact on performance, but it has one on quality too. H.264 movies naturally have reduced quality as part of the compression scheme to make the file size small. That compression means the file is already lower quality – quite possibly lower than you want, especially if you're going to import it into a movie editor like iMovie or Final Cut, which then will cause further quality loss. QuickTime Player does let you pick a 'maximum quality' mode, but then the file sizes of the recordings are enormous, requiring huge amounts of disk space which is impractical for large recordings.
  • Mouse & Keyboard Display — Seeing what's on screen is only part of what viewers may need to see in your recordings. Very often it's useful to see when the mouse is being clicked, which button is clicked, which keyboard key-combinations are pressed for shortcuts, etcetera. QuickTime Player can show mouse clicks, but only as a brief flash of an ugly plain black circle; It can't show which button was clicked, modifiers held during the click, or keyboard keypresses at all.
  • No Cursor Following — If you want to record just a small area of the screen, QuickTime Player is locked into recording only that one small area, and nothing outside of it. A good screen recorder offers the capability to record a small-sized area that follows the mouse cursor around, so you can still use the entire screen, and capture everything you're doing on it. This is tremendously useful, and QuickTime Player can't do it.
  • No Timelapses — If you're an artist wanting to capture a timelapse recording of yourself creating digital artwork, forget about using QuickTime Player because it simply can't do it. Not only can you not control the recording settings so that it's not wasting tons of energy and processing time recording data that won't be used anyway, but QuickTime Player also can't speed up the recording anyway.
  • Few Export Options — QuickTime Player is severely limited in how it can save files. Your choices are limited to a single movie file format, no control over the audio, and you can only export with the dimensions it already it is in, or 1080p or 720p. That's it. No specifying custom dimensions, no scaling by percentage, no control over aspect ratios, no choice over the quality of the exported file… none of that.
  • And many more limitations…

While QuickTime Player is very simple to use, its simplicity also makes it useless except for the simplest of purposes. In summary, it's good for capturing a small area of the screen, with no system audio, for a short duration of time, where you want no control over the size, quality, or format of the result. Beyond that, it's not what you want.


QuickTime Player is Okay for:

  • Capturing a small area of the screen, for a short duration, without any system audio

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QuickTime Player is Bad for:

  • Games
  • Application tutorials
  • Professionals
  • Artist timelapses
  • Pretty much everything

Conclusion

Screenflick offers far more features, flexibility, and performance better than QuickTime Player, while still being really easy to use. There's a reason that Screenflick is a very popular screen recording tool used by everyone from 8 year-old YouTubers, gamers, software developers, and professional software trainers. Whatever it is you want to record, Screenflick is a great tool to get it done.

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Learn more about Screenflick